For ani 118b, one of the things we are working on is a partnership with UCSC to make video games. I am on a team of about 10 people, making a 3D console first person shooter. That is a snowball fight. As the only 3D group, we had the unique challenge of needing to make our own rigs. I volunteered to tackle that, and learned a lot about the inner working of maya and unreal as a result. It's still in progress, but we had an art update a week ago, and we collected all the assets to present to the directors of our programs. Character model was done by Christian Castro, character textures by Carly Hudson, and I rigged the characters with some help from Brian Anderson.